Writing an LLVM Pass (legacy PM version)
::: program opt :::
::: {.contents local=""} :::
Introduction --- What is a pass?
:::: warning ::: title Warning :::
This document deals with the legacy pass manager. LLVM uses the new pass
manager for the optimization pipeline (the codegen pipeline still uses
the legacy pass manager), which has its own way of defining passes. For
more details, see WritingAnLLVMNewPMPass
{.interpreted-text role=“doc”}
and NewPassManager
{.interpreted-text role=“doc”}.
::::
The LLVM Pass Framework is an important part of the LLVM system, because LLVM passes are where most of the interesting parts of the compiler exist. Passes perform the transformations and optimizations that make up the compiler, they build the analysis results that are used by these transformations, and they are, above all, a structuring technique for compiler code.
All LLVM passes are subclasses of the
Pass class, which
implement functionality by overriding virtual methods inherited from
Pass
. Depending on how your pass works, you should inherit from the
ModulePass <writing-an-llvm-pass-ModulePass>
{.interpreted-text role=“ref”} ,
CallGraphSCCPass <writing-an-llvm-pass-CallGraphSCCPass>
{.interpreted-text role=“ref”},
FunctionPass <writing-an-llvm-pass-FunctionPass>
{.interpreted-text role=“ref”} , or
LoopPass <writing-an-llvm-pass-LoopPass>
{.interpreted-text role=“ref”}, or
RegionPass <writing-an-llvm-pass-RegionPass>
{.interpreted-text role=“ref”}
classes, which gives the system more information about what your pass
does, and how it can be combined with other passes. One of the main
features of the LLVM Pass Framework is that it schedules passes to run
in an efficient way based on the constraints that your pass meets (which
are indicated by which class they derive from).
Pass classes and requirements {#writing-an-llvm-pass-pass-classes}
One of the first things that you should do when designing a new pass is to decide what class you should subclass for your pass. Here we talk about the classes available, from the most general to the most specific.
When choosing a superclass for your Pass
, you should choose the most
specific class possible, while still being able to meet the
requirements listed. This gives the LLVM Pass Infrastructure information
necessary to optimize how passes are run, so that the resultant compiler
isn’t unnecessarily slow.
The ImmutablePass
class
The most plain and boring type of pass is the “ImmutablePass” class. This pass type is used for passes that do not have to be run, do not change state, and never need to be updated. This is not a normal type of transformation or analysis, but can provide information about the current compiler configuration.
Although this pass class is very infrequently used, it is important for providing information about the current target machine being compiled for, and other static information that can affect the various transformations.
ImmutablePass
es never invalidate other transformations, are never
invalidated, and are never “run”.
The ModulePass
class {#writing-an-llvm-pass-ModulePass}
The ModulePass
class is the most general of all superclasses that you can use. Deriving
from ModulePass
indicates that your pass uses the entire program as a
unit, referring to function bodies in no predictable order, or adding
and removing functions. Because nothing is known about the behavior of
ModulePass
subclasses, no optimization can be done for their
execution.
A module pass can use function level passes (e.g. dominators) using the
getAnalysis
interface getAnalysis<DominatorTree>(llvm::Function *)
to provide the function to retrieve analysis result for, if the function
pass does not require any module or immutable passes. Note that this can
only be done for functions for which the analysis ran, e.g. in the case
of dominators you should only ask for the DominatorTree
for function
definitions, not declarations.
To write a correct ModulePass
subclass, derive from ModulePass
and
override the runOnModule
method with the following signature:
The runOnModule
method
virtual bool runOnModule(Module &M) = 0;
The runOnModule
method performs the interesting work of the pass. It
should return true
if the module was modified by the transformation
and false
otherwise.
The CallGraphSCCPass
class {#writing-an-llvm-pass-CallGraphSCCPass}
The
CallGraphSCCPass
is used by passes that need to traverse the program bottom-up on the
call graph (callees before callers). Deriving from CallGraphSCCPass
provides some mechanics for building and traversing the CallGraph
, but
also allows the system to optimize execution of CallGraphSCCPass
es. If
your pass meets the requirements outlined below, and doesn’t meet the
requirements of a
FunctionPass <writing-an-llvm-pass-FunctionPass>
{.interpreted-text
role=“ref”}, you should derive from CallGraphSCCPass
.
TODO
: explain briefly what SCC, Tarjan’s algo, and B-U mean.
To be explicit, CallGraphSCCPass subclasses are:
- … not allowed to inspect or modify any
Function
s other than those in the current SCC and the direct callers and direct callees of the SCC. - … required to preserve the current
CallGraph
object, updating it to reflect any changes made to the program. - … not allowed to add or remove SCC’s from the current Module, though they may change the contents of an SCC.
- … allowed to add or remove global variables from the current Module.
- … allowed to maintain state across invocations of
runOnSCC <writing-an-llvm-pass-runOnSCC>
{.interpreted-text role=“ref”} (including global data).
Implementing a CallGraphSCCPass
is slightly tricky in some cases
because it has to handle SCCs with more than one node in it. All of the
virtual methods described below should return true
if they modified
the program, or false
if they didn’t.
The doInitialization(CallGraph &)
method
virtual bool doInitialization(CallGraph &CG);
The doInitialization
method is allowed to do most of the things that
CallGraphSCCPass
es are not allowed to do. They can add and remove
functions, get pointers to functions, etc. The doInitialization
method
is designed to do simple initialization type of stuff that does not
depend on the SCCs being processed. The doInitialization
method call
is not scheduled to overlap with any other pass executions (thus it
should be very fast).
The runOnSCC
method {#writing-an-llvm-pass-runOnSCC}
virtual bool runOnSCC(CallGraphSCC &SCC) = 0;
The runOnSCC
method performs the interesting work of the pass, and
should return true
if the module was modified by the transformation,
false
otherwise.
The doFinalization(CallGraph &)
method
virtual bool doFinalization(CallGraph &CG);
The doFinalization
method is an infrequently used method that is
called when the pass framework has finished calling runOnSCC <writing-an-llvm-pass-runOnSCC>
{.interpreted-text role=“ref”} for every
SCC in the program being compiled.
The FunctionPass
class {#writing-an-llvm-pass-FunctionPass}
In contrast to ModulePass
subclasses,
FunctionPass
subclasses do have a predictable, local behavior that can be expected by
the system. All FunctionPass
execute on each function in the program
independent of all of the other functions in the program.
FunctionPass
es do not require that they are executed in a particular
order, and FunctionPass
es do not modify external functions.
To be explicit, FunctionPass
subclasses are not allowed to:
- Inspect or modify a
Function
other than the one currently being processed. - Add or remove
Function
s from the currentModule
. - Add or remove global variables from the current
Module
. - Maintain state across invocations of
runOnFunction <writing-an-llvm-pass-runOnFunction>
{.interpreted-text role=“ref”} (including global data).
Implementing a FunctionPass
is usually straightforward.
FunctionPass
es may override three virtual methods to do their work.
All of these methods should return true
if they modified the program,
or false
if they didn’t.
The doInitialization(Module &)
method {#writing-an-llvm-pass-doInitialization-mod}
virtual bool doInitialization(Module &M);
The doInitialization
method is allowed to do most of the things that
FunctionPass
es are not allowed to do. They can add and remove
functions, get pointers to functions, etc. The doInitialization
method
is designed to do simple initialization type of stuff that does not
depend on the functions being processed. The doInitialization
method
call is not scheduled to overlap with any other pass executions (thus it
should be very fast).
A good example of how this method should be used is the
LowerAllocations
pass. This pass converts malloc
and free
instructions into platform
dependent malloc()
and free()
function calls. It uses the
doInitialization
method to get a reference to the malloc
and free
functions that it needs, adding prototypes to the module if necessary.
The runOnFunction
method {#writing-an-llvm-pass-runOnFunction}
virtual bool runOnFunction(Function &F) = 0;
The runOnFunction
method must be implemented by your subclass to do
the transformation or analysis work of your pass. As usual, a true
value should be returned if the function is modified.
The doFinalization(Module &)
method {#writing-an-llvm-pass-doFinalization-mod}
virtual bool doFinalization(Module &M);
The doFinalization
method is an infrequently used method that is
called when the pass framework has finished calling runOnFunction <writing-an-llvm-pass-runOnFunction>
{.interpreted-text role=“ref”} for
every function in the program being compiled.
The LoopPass
class {#writing-an-llvm-pass-LoopPass}
All LoopPass
execute on each
loop <loop-terminology>
{.interpreted-text role=“ref”} in the function
independent of all of the other loops in the function. LoopPass
processes loops in loop nest order such that outer most loop is
processed last.
LoopPass
subclasses are allowed to update loop nest using
LPPassManager
interface. Implementing a loop pass is usually
straightforward. LoopPass
es may override three virtual methods to do
their work. All these methods should return true
if they modified the
program, or false
if they didn’t.
A LoopPass
subclass which is intended to run as part of the main loop
pass pipeline needs to preserve all of the same function analyses that
the other loop passes in its pipeline require. To make that easier, a
getLoopAnalysisUsage
function is provided by LoopUtils.h
. It can be
called within the subclass’s getAnalysisUsage
override to get
consistent and correct behavior. Analogously,
INITIALIZE_PASS_DEPENDENCY(LoopPass)
will initialize this set of
function analyses.
The doInitialization(Loop *, LPPassManager &)
method
virtual bool doInitialization(Loop *, LPPassManager &LPM);
The doInitialization
method is designed to do simple initialization
type of stuff that does not depend on the functions being processed. The
doInitialization
method call is not scheduled to overlap with any
other pass executions (thus it should be very fast). LPPassManager
interface should be used to access Function
or Module
level analysis
information.
The runOnLoop
method {#writing-an-llvm-pass-runOnLoop}
virtual bool runOnLoop(Loop *, LPPassManager &LPM) = 0;
The runOnLoop
method must be implemented by your subclass to do the
transformation or analysis work of your pass. As usual, a true
value
should be returned if the function is modified. LPPassManager
interface should be used to update loop nest.
The doFinalization()
method
virtual bool doFinalization();
The doFinalization
method is an infrequently used method that is
called when the pass framework has finished calling runOnLoop <writing-an-llvm-pass-runOnLoop>
{.interpreted-text role=“ref”} for
every loop in the program being compiled.
The RegionPass
class {#writing-an-llvm-pass-RegionPass}
RegionPass
is similar to
LoopPass <writing-an-llvm-pass-LoopPass>
{.interpreted-text
role=“ref”}, but executes on each single entry single exit region in the
function. RegionPass
processes regions in nested order such that the
outer most region is processed last.
RegionPass
subclasses are allowed to update the region tree by using
the RGPassManager
interface. You may override three virtual methods of
RegionPass
to implement your own region pass. All these methods should
return true
if they modified the program, or false
if they did not.
The doInitialization(Region *, RGPassManager &)
method
virtual bool doInitialization(Region *, RGPassManager &RGM);
The doInitialization
method is designed to do simple initialization
type of stuff that does not depend on the functions being processed. The
doInitialization
method call is not scheduled to overlap with any
other pass executions (thus it should be very fast). RPPassManager
interface should be used to access Function
or Module
level analysis
information.
The runOnRegion
method {#writing-an-llvm-pass-runOnRegion}
virtual bool runOnRegion(Region *, RGPassManager &RGM) = 0;
The runOnRegion
method must be implemented by your subclass to do the
transformation or analysis work of your pass. As usual, a true value
should be returned if the region is modified. RGPassManager
interface
should be used to update region tree.
The doFinalization()
method
virtual bool doFinalization();
The doFinalization
method is an infrequently used method that is
called when the pass framework has finished calling runOnRegion <writing-an-llvm-pass-runOnRegion>
{.interpreted-text role=“ref”} for
every region in the program being compiled.
The MachineFunctionPass
class
A MachineFunctionPass
is a part of the LLVM code generator that
executes on the machine-dependent representation of each LLVM function
in the program.
Code generator passes are registered and initialized specially by
TargetMachine::addPassesToEmitFile
and similar routines, so they
cannot generally be run from the opt
{.interpreted-text role=“program”}
or bugpoint
{.interpreted-text role=“program”} commands.
A MachineFunctionPass
is also a FunctionPass
, so all the
restrictions that apply to a FunctionPass
also apply to it.
MachineFunctionPass
es also have additional restrictions. In
particular, MachineFunctionPass
es are not allowed to do any of the
following:
- Modify or create any LLVM IR
Instruction
s,BasicBlock
s,Argument
s,Function
s,GlobalVariable
s,GlobalAlias
es, orModule
s. - Modify a
MachineFunction
other than the one currently being processed. - Maintain state across invocations of
runOnMachineFunction <writing-an-llvm-pass-runOnMachineFunction>
{.interpreted-text role=“ref”} (including global data).
The runOnMachineFunction(MachineFunction &MF)
method {#writing-an-llvm-pass-runOnMachineFunction}
virtual bool runOnMachineFunction(MachineFunction &MF) = 0;
runOnMachineFunction
can be considered the main entry point of a
MachineFunctionPass
; that is, you should override this method to do
the work of your MachineFunctionPass
.
The runOnMachineFunction
method is called on every MachineFunction
in a Module
, so that the MachineFunctionPass
may perform
optimizations on the machine-dependent representation of the function.
If you want to get at the LLVM Function
for the MachineFunction
you’re working on, use MachineFunction
’s getFunction()
accessor
method --- but remember, you may not modify the LLVM Function
or its
contents from a MachineFunctionPass
.
Pass registration {#writing-an-llvm-pass-registration}
Passes are registered with the RegisterPass
template. The template
parameter is the name of the pass that is to be used on the command line
to specify that the pass should be added to a program. The first
argument is the name of the pass, which is to be used for the
-help
{.interpreted-text role=“option”} output of programs, as well as
for debug output generated by the [—debug-pass]{.title-ref} option.
If you want your pass to be easily dumpable, you should implement the virtual print method:
The print
method
virtual void print(llvm::raw_ostream &O, const Module *M) const;
The print
method must be implemented by “analyses” in order to print
a human readable version of the analysis results. This is useful for
debugging an analysis itself, as well as for other people to figure out
how an analysis works. Use the opt -analyze
argument to invoke this
method.
The llvm::raw_ostream
parameter specifies the stream to write the
results on, and the Module
parameter gives a pointer to the top level
module of the program that has been analyzed. Note however that this
pointer may be NULL
in certain circumstances (such as calling the
Pass::dump()
from a debugger), so it should only be used to enhance
debug output, it should not be depended on.
Specifying interactions between passes {#writing-an-llvm-pass-interaction}
One of the main responsibilities of the PassManager
is to make sure
that passes interact with each other correctly. Because PassManager
tries to
optimize the execution of passes <writing-an-llvm-pass-passmanager>
{.interpreted-text
role=“ref”} it must know how the passes interact with each other and
what dependencies exist between the various passes. To track this, each
pass can declare the set of passes that are required to be executed
before the current pass, and the passes which are invalidated by the
current pass.
Typically this functionality is used to require that analysis results
are computed before your pass is run. Running arbitrary transformation
passes can invalidate the computed analysis results, which is what the
invalidation set specifies. If a pass does not implement the
getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>
{.interpreted-text role=“ref”}
method, it defaults to not having any prerequisite passes, and
invalidating all other passes.
The getAnalysisUsage
method {#writing-an-llvm-pass-getAnalysisUsage}
virtual void getAnalysisUsage(AnalysisUsage &Info) const;
By implementing the getAnalysisUsage
method, the required and
invalidated sets may be specified for your transformation. The
implementation should fill in the
AnalysisUsage
object with information about which passes are required and not
invalidated. To do this, a pass may call any of the following methods on
the AnalysisUsage
object:
The AnalysisUsage::addRequired<>
and AnalysisUsage::addRequiredTransitive<>
methods
If your pass requires a previous pass to be executed (an analysis for
example), it can use one of these methods to arrange for it to be run
before your pass. LLVM has many different types of analyses and passes
that can be required, spanning the range from DominatorSet
to
BreakCriticalEdges
. Requiring BreakCriticalEdges
, for example,
guarantees that there will be no critical edges in the CFG when your
pass has been run.
Some analyses chain to other analyses to do their job. For example, an
[AliasAnalysis <AliasAnalysis>]{.title-ref} implementation is required
to chain <aliasanalysis-chaining>
{.interpreted-text role=“ref”} to other alias
analysis passes. In cases where analyses chain, the
addRequiredTransitive
method should be used instead of the
addRequired
method. This informs the PassManager
that the
transitively required pass should be alive as long as the requiring pass
is.
The AnalysisUsage::addPreserved<>
method
One of the jobs of the PassManager
is to optimize how and when
analyses are run. In particular, it attempts to avoid recomputing data
unless it needs to. For this reason, passes are allowed to declare that
they preserve (i.e., they don’t invalidate) an existing analysis if
it’s available. For example, a simple constant folding pass would not
modify the CFG, so it can’t possibly affect the results of dominator
analysis. By default, all passes are assumed to invalidate all others.
The AnalysisUsage
class provides several methods which are useful in
certain circumstances that are related to addPreserved
. In particular,
the setPreservesAll
method can be called to indicate that the pass
does not modify the LLVM program at all (which is true for analyses),
and the setPreservesCFG
method can be used by transformations that
change instructions in the program but do not modify the CFG or
terminator instructions.
addPreserved
is particularly useful for transformations like
BreakCriticalEdges
. This pass knows how to update a small set of loop
and dominator related analyses if they exist, so it can preserve them,
despite the fact that it hacks on the CFG.
Example implementations of getAnalysisUsage
// This example modifies the program, but does not modify the CFG
void LICM::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
AU.addRequired<LoopInfoWrapperPass>();
}
The getAnalysis<>
and getAnalysisIfAvailable<>
methods {#writing-an-llvm-pass-getAnalysis}
The Pass::getAnalysis<>
method is automatically inherited by your
class, providing you with access to the passes that you declared that
you required with the
getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>
{.interpreted-text
role=“ref”} method. It takes a single template argument that specifies
which pass class you want, and returns a reference to that pass. For
example:
bool LICM::runOnFunction(Function &F) {
LoopInfo &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
//...
}
This method call returns a reference to the pass desired. You may get a
runtime assertion failure if you attempt to get an analysis that you did
not declare as required in your getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>
{.interpreted-text role=“ref”}
implementation. This method can be called by your run*
method
implementation, or by any other local method invoked by your run*
method.
A module level pass can use function level analysis info using this interface. For example:
bool ModuleLevelPass::runOnModule(Module &M) {
//...
DominatorTree &DT = getAnalysis<DominatorTree>(Func);
//...
}
In above example, runOnFunction
for DominatorTree
is called by pass
manager before returning a reference to the desired pass.
If your pass is capable of updating analyses if they exist (e.g.,
BreakCriticalEdges
, as described above), you can use the
getAnalysisIfAvailable
method, which returns a pointer to the analysis
if it is active. For example:
if (DominatorSet *DS = getAnalysisIfAvailable<DominatorSet>()) {
// A DominatorSet is active. This code will update it.
}
Pass Statistics
The Statistic class
is designed to be an easy way to expose various success metrics from
passes. These statistics are printed at the end of a run, when the
-stats
{.interpreted-text role=“option”} command line option is enabled
on the command line. See the Statistics section <Statistic>
{.interpreted-text role=“ref”} in the Programmer’s
Manual for details.
What PassManager does {#writing-an-llvm-pass-passmanager}
The PassManager
class takes a
list of passes, ensures their
prerequisites <writing-an-llvm-pass-interaction>
{.interpreted-text
role=“ref”} are set up correctly, and then schedules passes to run
efficiently. All of the LLVM tools that run passes use the PassManager
for execution of these passes.
The PassManager does two main things to try to reduce the execution time of a series of passes:
-
Share analysis results. The
PassManager
attempts to avoid recomputing analysis results as much as possible. This means keeping track of which analyses are available already, which analyses get invalidated, and which analyses are needed to be run for a pass. An important part of work is that thePassManager
tracks the exact lifetime of all analysis results, allowing it tofree memory <writing-an-llvm-pass-releaseMemory>
{.interpreted-text role=“ref”} allocated to holding analysis results as soon as they are no longer needed. -
Pipeline the execution of passes on the program. The
PassManager
attempts to get better cache and memory usage behavior out of a series of passes by pipelining the passes together. This means that, given a series of consecutiveFunctionPass <writing-an-llvm-pass-FunctionPass>
{.interpreted-text role=“ref”}, it will execute all of theFunctionPass <writing-an-llvm-pass-FunctionPass>
{.interpreted-text role=“ref”} on the first function, then all of theFunctionPasses <writing-an-llvm-pass-FunctionPass>
{.interpreted-text role=“ref”} on the second function, etc… until the entire program has been run through the passes.This improves the cache behavior of the compiler, because it is only touching the LLVM program representation for a single function at a time, instead of traversing the entire program. It reduces the memory consumption of compiler, because, for example, only one DominatorSet needs to be calculated at a time.
The effectiveness of the PassManager
is influenced directly by how
much information it has about the behaviors of the passes it is
scheduling. For example, the “preserved” set is intentionally
conservative in the face of an unimplemented
getAnalysisUsage <writing-an-llvm-pass-getAnalysisUsage>
{.interpreted-text
role=“ref”} method. Not implementing when it should be implemented will
have the effect of not allowing any analysis results to live across the
execution of your pass.
The PassManager
class exposes a --debug-pass
command line options
that is useful for debugging pass execution, seeing how things work, and
diagnosing when you should be preserving more analyses than you
currently are. (To get information about all of the variants of the
--debug-pass
option, just type “llc -help-hidden
”).
By using the —debug-pass=Structure option, for example, we can see inspect the default optimization pipelines, e.g. (the output has been trimmed):
$ llc -mtriple=arm64-- -O3 -debug-pass=Structure file.ll > /dev/null
(...)
ModulePass Manager
Pre-ISel Intrinsic Lowering
FunctionPass Manager
Expand large div/rem
Expand large fp convert
Expand Atomic instructions
SVE intrinsics optimizations
FunctionPass Manager
Dominator Tree Construction
FunctionPass Manager
Simplify the CFG
Dominator Tree Construction
Natural Loop Information
Canonicalize natural loops
(...)
The releaseMemory
method {#writing-an-llvm-pass-releaseMemory}
virtual void releaseMemory();
The PassManager
automatically determines when to compute analysis
results, and how long to keep them around for. Because the lifetime of
the pass object itself is effectively the entire duration of the
compilation process, we need some way to free analysis results when they
are no longer useful. The releaseMemory
virtual method is the way to
do this.
If you are writing an analysis or any other pass that retains a
significant amount of state (for use by another pass which “requires”
your pass and uses the
getAnalysis <writing-an-llvm-pass-getAnalysis>
{.interpreted-text
role=“ref”} method) you should implement releaseMemory
to, well,
release the memory allocated to maintain this internal state. This
method is called after the run*
method for the class, before the next
call of run*
in your pass.
Registering dynamically loaded passes
Size matters when constructing production quality tools using LLVM, both for the purposes of distribution, and for regulating the resident code size when running on the target system. Therefore, it becomes desirable to selectively use some passes, while omitting others and maintain the flexibility to change configurations later on. You want to be able to do all this, and, provide feedback to the user. This is where pass registration comes into play.
The fundamental mechanisms for pass registration are the
MachinePassRegistry
class and subclasses of MachinePassRegistryNode
.
An instance of MachinePassRegistry
is used to maintain a list of
MachinePassRegistryNode
objects. This instance maintains the list and
communicates additions and deletions to the command line interface.
An instance of MachinePassRegistryNode
subclass is used to maintain
information provided about a particular pass. This information includes
the command line name, the command help string and the address of the
function used to create an instance of the pass. A global static
constructor of one of these instances registers with a corresponding
MachinePassRegistry
, the static destructor unregisters. Thus a pass
that is statically linked in the tool will be registered at start up. A
dynamically loaded pass will register on load and unregister at unload.
Using existing registries
There are predefined registries to track instruction scheduling
(RegisterScheduler
) and register allocation (RegisterRegAlloc
)
machine passes. Here we will describe how to register a register
allocator machine pass.
Implement your register allocator machine pass. In your register
allocator .cpp
file add the following include:
#include "llvm/CodeGen/RegAllocRegistry.h"
Also in your register allocator .cpp
file, define a creator function
in the form:
FunctionPass *createMyRegisterAllocator() {
return new MyRegisterAllocator();
}
Note that the signature of this function should match the type of
RegisterRegAlloc::FunctionPassCtor
. In the same file add the
“installing” declaration, in the form:
static RegisterRegAlloc myRegAlloc("myregalloc",
"my register allocator help string",
createMyRegisterAllocator);
Note the two spaces prior to the help string produces a tidy result on
the -help
{.interpreted-text role=“option”} query.
$ llc -help
...
-regalloc - Register allocator to use (default=linearscan)
=linearscan - linear scan register allocator
=local - local register allocator
=simple - simple register allocator
=myregalloc - my register allocator help string
...
And that’s it. The user is now free to use -regalloc=myregalloc
as an
option. Registering instruction schedulers is similar except use the
RegisterScheduler
class. Note that the
RegisterScheduler::FunctionPassCtor
is significantly different from
RegisterRegAlloc::FunctionPassCtor
.
To force the load/linking of your register allocator into the
llc
{.interpreted-text role=“program”}/lli
{.interpreted-text
role=“program”} tools, add your creator function’s global declaration
to Passes.h
and add a “pseudo” call line to
llvm/Codegen/LinkAllCodegenComponents.h
.
Creating new registries
The easiest way to get started is to clone one of the existing
registries; we recommend llvm/CodeGen/RegAllocRegistry.h
. The key
things to modify are the class name and the FunctionPassCtor
type.
Then you need to declare the registry. Example: if your pass registry is
RegisterMyPasses
then define:
MachinePassRegistry<RegisterMyPasses::FunctionPassCtor> RegisterMyPasses::Registry;
And finally, declare the command line option for your passes. Example:
cl::opt<RegisterMyPasses::FunctionPassCtor, false,
RegisterPassParser<RegisterMyPasses> >
MyPassOpt("mypass",
cl::init(&createDefaultMyPass),
cl::desc("my pass option help"));
Here the command option is “mypass
”, with createDefaultMyPass
as
the default creator.
Using GDB with dynamically loaded passes
Unfortunately, using GDB with dynamically loaded passes is not as easy as it should be. First of all, you can’t set a breakpoint in a shared object that has not been loaded yet, and second of all there are problems with inlined functions in shared objects. Here are some suggestions to debugging your pass with GDB.
For sake of discussion, I’m going to assume that you are debugging a
transformation invoked by opt
{.interpreted-text role=“program”},
although nothing described here depends on that.
Setting a breakpoint in your pass
First thing you do is start gdb on the opt process:
$ gdb opt
GNU gdb 5.0
Copyright 2000 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "sparc-sun-solaris2.6"...
(gdb)
Note that opt
{.interpreted-text role=“program”} has a lot of debugging
information in it, so it takes time to load. Be patient. Since we cannot
set a breakpoint in our pass yet (the shared object isn’t loaded until
runtime), we must execute the process, and have it stop before it
invokes our pass, but after it has loaded the shared object. The most
foolproof way of doing this is to set a breakpoint in PassManager::run
and then run the process with the arguments you want:
$ (gdb) break llvm::PassManager::run
Breakpoint 1 at 0x2413bc: file Pass.cpp, line 70.
(gdb) run test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
Starting program: opt test.bc -load $(LLVMTOP)/llvm/Debug+Asserts/lib/[libname].so -[passoption]
Breakpoint 1, PassManager::run (this=0xffbef174, M=@0x70b298) at Pass.cpp:70
70 bool PassManager::run(Module &M) { return PM->run(M); }
(gdb)
Once the opt
{.interpreted-text role=“program”} stops in the
PassManager::run
method you are now free to set breakpoints in your
pass so that you can trace through execution or do other standard
debugging stuff.
Miscellaneous Problems
Once you have the basics down, there are a couple of problems that GDB has, some with solutions, some without.
- Inline functions have bogus stack information. In general, GDB does
a pretty good job getting stack traces and stepping through inline
functions. When a pass is dynamically loaded however, it somehow
completely loses this capability. The only solution I know of is to
de-inline a function (move it from the body of a class to a
.cpp
file). - Restarting the program breaks breakpoints. After following the
information above, you have succeeded in getting some breakpoints
planted in your pass. Next thing you know, you restart the program
(i.e., you type “
run
” again), and you start getting errors about breakpoints being unsettable. The only way I have found to “fix” this problem is to delete the breakpoints that are already set in your pass, run the program, and re-set the breakpoints once execution stops inPassManager::run
.
Hopefully these tips will help with common case debugging situations. If you’d like to contribute some tips of your own, just contact Chris.